Monday, December 14, 2015

Virtual Reality in the classrom.

Summary:

This article was written by Frank Smith.  It goes briefly into how VR in the classroom is going to have one of its biggest years in education with Google Cardboard and Samsung Gear leading the way. Bringing VR into the classroom opens up a world of possibilities from field trips (a lot of districts do not allow classes to go on field trips anymore), skypeing with other classes, to witnessing a certain career through the eyes of that person.  The article briefly touches on how the actual virtual reality works with a smart phone.  It focus more on how company plan on using this technology. 

Opinion:

The one thing that I found very intriguing with this article is the STEM component and the career component.  With a lot of school districts pushing 1 to 1.  It is only a matter of time until VR is mainstream in the classroom.  Frank asked Joe Catlin ( edtech,2015) what he viewed as the most positive impact of VR in the classroom.  Joe mention "I think it'd be a great for students to develop content for the platform.  Having VR in the classroom can help drive STEM and programming classes."  (Edtech,2015).  I found this intriguing that it could be used as an actual class, rather than just a form of teaching.  My favorite part of this article was the VR being used to explore the career of jobs that kids did not even know existed.  Imagine people from all career fields wearing some type of recording device that allows kids to see through their eyes what skills are required for their profession.  This would give kids a great opportunity to view a career before they even start the required coursework for it.
Smith, F. (2015, July 1). ISTE 2015: VR Is Facing Its Biggest Year in Education Ever. Edtech Magazine.

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